Gladiators. Merge and Fight

Gladiators. Merge and Fight

Gladiators: Merge and Fight is an engaging arcade game that combines character attribute creation and enhancement with combat. In this game, you start with basic materials and improve your gladiator's attributes by upgrading weapon, shield, armor, and helmet materials. Every decision affects your hero's stats. After preparing your gladiator, press the "Start" button to begin the second part of the game: arena battles.

How to Win at Gladiators. Merge and Fight

In the first part of the game, click on a material and drag it to another cell, a character slot, or another material. By pressing the "Craft" button, you can craft a level one material. After your hero is equipped and ready for battle, press the "Battle" button.
In the second part of the game, two new buttons become available: "Block" with a shield icon and "Attack" with a sword icon.

In what type of game category can this be classified?

This game is considered a Battle game.

What tags define the key themes of the game?

The tags that best describe the game are: arcade, fighting.

Which company or individual can be associated with this game’s development?

The design and development of this game are credited to GamePush.

Can users play this game on their mobile devices?

Gladiators. Merge and Fight works well on mobile phones and tablets.

Is this game specifically for a certain gender?

This game caters to Male.

Does the game feature any graphic blood scenes?

No, Gladiators. Merge and Fight does not depict any form of bloodshed.

Did the game use a game creation tool like GameMaker or Cocos2d?

WebGL was chosen for its simplicity and power in game creation.

Does the game contain any offensive or cruel actions?

Yes, Gladiators. Merge and Fight includes scenes of cruelty or brutality.

Is this game suitable for younger or older players?

The age group best suited to this game is Kids, Teens.

Can this game be played by kids without issues?

No, Gladiators. Merge and Fight is not kid-approved.
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