Bubble Shooter Candy 2

Bubble Shooter Candy 2

Bubble Shooter Candy 2 is the long-awaited second instalment of the legendary Bubble Shooter game. The unique combination of the best Bubble Shooter game with the nicest and cutest candies will make you fall in love with this game from the first pop! What is the highest score you can achieve? Enjoy Bubble Shooter Candy 2 now and make the candies pop!

Rules and Gameplay for Bubble Shooter Candy 2

Pop all candies on the board, scoring as many points as possible. Use the mouse or your finger to aim and shoot. Pop two or more candies by hitting them with a candy of the same color. The more candies you pop in one shot, the more points you get. Failing to pop any candies will earn you a foul. After several fouls, a new line of candies will be added at the top as a penalty. Adjust your winning strategies in each game!

Who is the creator behind this game’s concept and design?

The development team behind this game is SOFTGAMES – Mobile Entertainment Services GmbH.

What categories are used to tag this game?

The keywords used to describe the game are arcade, bubble, candy.

Is the game mobile-friendly for iOS and Android users?

Bubble Shooter Candy 2 runs smoothly on mobile devices.

Is the game fit for kids to enjoy?

No, Bubble Shooter Candy 2 does not have content suitable for kids.

Which age groups is the game designed for?

This game is appropriate for Adults, Seniors, or it targets specific age groups.

Does the game feature any graphic content involving blood?

Yes, blood is part of the gameplay or visuals in Bubble Shooter Candy 2.

What kind of game is this based on its genre?

The game falls into the Bubble Shooter genre.

Are there any moments of cruelty or harshness in the game?

Yes, Bubble Shooter Candy 2 portrays violent or cruel acts.

Which underlying platform powers this game's mechanics?

Graphics and physics integration was done with the Javascript tool.

Who is the gender-specific target audience for this game?

The game's gender audience is Female.
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